Deep Paint EN

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Deep Paint is the addon plugin for Blender 3D
It is user friendly tool to create 3D stylized illustrations.
Grab from here!

Please report any bugs from DP Report

End User License Agreement

Updates

Please go to your library and access the DP product page if you purchased from Gumroad to update versions https://app.gumroad.com/library

If you see some issues such as missing shortcuts or brush, most of time factory reset from preference will fix FYI

01/12/2024

Deep Paint v1.2.1

Support for Blender 4.3

20/10/2024

Deep Paint v1.2.0

Some bug fixes, Noise Mix

10/09/2024

Deep Paint v1.1.2

Some bug fixes

07/29/2024

Deep Paint v1.1.1

Minor bug fix and “E” and “Z” pie menu change

07/22/2024

Deep Paint v1.1.0

Compatible version for Blender 4.2
Now “Z” key instead of “Ctrl+W” for utility pie

07/12/2024

Deep Paint v1.0.9

“D” for stroke position pie menu when GP draw mode.

Added GP to screw mesh in Z axis

Layout change

07/01/2024

Deep Paint v1.0.8

“Ctrl + D” “Ctrl + W” for pie menu now
We have GP 2 Solid Mesh and Round Mesh

06/20/2024

Deep Paint v1.0.7

“Ctrl + D” DP tool pie menu updates and some minor fix

 Installation

Please install the addon file without extracting the zip file.
If you see “DEEP” in N panel by hitting “n”, you are good to go.
(Please restart Blender if there’s any issues)

 Tutorials

Please have check for the basic Lighting setup for Deep Paint
Making a Tree with Grease Pencil with Deep Paint
Lantern creation with Grease Pencil and Deep Paint

 Shortcut

There’s shortcut for some DP command

  • Custom Grease Pencil window “s”
  • DP modifier “ctrl + D”
  • GP to Mesh “E”

You can change mapping from Addon Preference if you need

 Custom Grease Pencil

with key “S” to bring up GP popup window








You can import custom brushes from here

DP Report

Please describe your report about Deep Paint Blender Addon
If you see some issues such as missing shortcuts or brush, most of time factory reset from preference will fix FYI


    GP to Mesh

     Add Blank

    Bring up pie menu for “GP to Mesh” with shortcut key E in object mode. (If “E” doesn’t work please go to https://gakutada.com/dp-en/#Shortcut and then change it to other key)
    Add new Grease Pencil Object from “Add Blank”

     GP to Line Mesh

    Convert GP object to mesh from “GP to Line Mesh” in pie menu

     GP to Fill Mesh

    Converts GP object to fill mesh from “GP to Fill Mesh” in pie menu

     GP to Mesh Line

    Converts GP object to mesh line from “GP to Mesh Line” in pie menu

     GP to Curve Mesh

    Converts GP object to curve with mesh from “GP to Curve Mesh” in pie menu

     GP to Curve

    Converts GP object to curve from “GP to Curve” in pie menu

     GP to Line & Fill

    Converts GP object to line and fill mesh from “GP to Line & Fill” in pie menu

     GP to Mesh menu

    Brings up this pop window to tweak more details

    • Depth
    • Resolution 
    • Decimate  

    Default is set to Low Res but you can change it to Mid Res.
    then you can reset from Reset button.


    <Deep Paint>Main Menu

     Apply All Transform

    Applies All Transform to moved object

    • Position
    • Rotation
    • Scale

    will reset.

     Visual Geometry to Mesh

    Applies Visual Geometry to Mesh.(no more modifier)

     Join

    Joins the object to one mesh to last selected object.

     Separate by Loose Parts

    Separates joined objects to each.

     Link Active Material to Selected

    Links material to last selected object’s material.

     Copy Modifiers to Selected

    Copies all modifier to last selected object.

     Center Origin

    Applies to origin to center of selected object/edge/vertex/face

     Randomize

    Randomize the selected objects by information box on left bottom

     Proportional Edit

    Proportional editing the shapes

     Transform Pivot Point

    How to transform the objects with these options

     Proportional Editing

    Can change the curves for proportional editing

     Wireframe

    Displays wireframe in object mode. you can also change the opacity from the slider

     Show Wireframe

    Displays only for selected object

     Show Face

    Shows the face normal orientation.

     Flip

    Flips the normal for selected object

     Split Normals Data

    adds the custom normal

     DPM

    Applies DPM (Deep Paint Material)

    You can duplicate and change name, also with “x” button to delete material

     Outline

    Applies outline (Modifier and Material)

    You can change the thickness and noise strength and noise size from here

    this one applies noise only for outline and “x” button to delete outline

    If you want to change the color of outline, please go to material and change it here

     Vertex Paint

    Changes to Vertex Paint mode to paint vertex color, which plugged to DPM.
    With Shift and scrub, you can blur the Vertex color. Ctrl to paint secondary color.
    with brush icon to fill the color.

     Vertex Color Preset

    Fill vertex color to Black and White.

     Color

    Brings up color wheel

     Set Vertex Color

    Fills the selected color to object with the selected color

     Color Attribute Toggle

    Brings up the color palette

    Brings up the color chart,

    and with plus button to add another vertex color,

    if you hit “Add Node” you can bring the selected vertex node to your material

    with RMB you get same pop up window

     Palette Browser

    you can save color into your color palette

    + to add color


    Texture

     Texture Paint

    Changes Texture Paint mode

     Add Tex

    With plus button to create texture map and paint. It will add DPMtex material if you have no material assigned but it will add node only if you already assigned material.

    Shift + LMB to blur and Shift+Ctrl+LMB to smudge

     Save

    Saves texture you painted.

     Texture Attribute Toggle

    Brings texture color wheel and brings slot to add more texture with plus button.

     Smart UV

    If you have no UV, you can add automatic smart UV

     Project View

    You can add UV in projection view from camera

     Airbrush

    Applies the air bush and paint. You have same icon in RMB popup window to select brushes.

     Speckles

    Applies speckles brush to paint.

     Edge

    Applies edge brush to paint.

     Strake

    Applies strake brush to paint.

     Pastel

    Applies pastel brush to paint.

     Trake

    Applies trake brush to paint.

     Rake

    Applies rake brush to paint.

     Watercolor

    Applies watercolor brush to paint.

     Sharpdraw

    Applies sharp brush to paint.


    Modifier

     Subdivide

    Applies the modifier without history in modifier section.

    Subdivide the mesh without deforming object, but with round subdivide will average the face. You can change the number as well.

     Decimate

    Decimates the mesh.

     Quadify

    Adds the mesh in quad (xyz) direction.

     Triangulation

    Applies triangle mesh to object

     Remesh

    Remesh the object, you can change the size with the number.

     Solidify

    Applies solidify.

     Displace

    Applies displacement to mesh.

    Left value is for strength, right for the amplitude

     Smooth

    applies smooth modifier

     Wireframe

    Applies wireframe modifier

     Screw

    Screws the geo, only for Z axis

    Material

     DPM2

    Applies DPM2,
    with DPM2, you can add more lights and effects color to surface

     Leaf Outline

    Applies the outline to single mesh edge such as leaf.
    Left value is for “thickness”, middle for “noise strength”, right for “noise amplitude”

     Noise Mix

    Brings in Noise Texture mix node into your material, you can add another vertex color as a mask to paint noise too.

     Gradient World

    Brings in world space gradient to material to have more detailed fog to your object

     Edge Alpha

    Brings in alpha to edge to the object

     Duplicate

    Duplicate material with renaming

     Clear Material

    Clears material for the selected objects

     Shadow Only

    Applies shadow matte material to selected object. (only renders the shadow)

    Utility

     Sky Paint

    Brings in sky paint object(vertex mix). By default it is locked so that you don’t accidentally select sky while working. you can unlock from the button.

     Render Cam

    Brings in Camera Rig

    “DP-RenderCam.MCH” —turn this visibility ON
    ”DP-RenderCamPath.CRV” — adjust path position
    ”DP-RenderCamLookAt.NUL”– adjust look at position

    You can attach camera to the path with this chain icon

    “Speed” is the frame length and “Rotation” is for the camera path distance. In this case it is 80 frames, so if you render 160, it will loop like this.

    Camera Path

    You can create your own path curve and attach like this

     Tree Gen









    This is Geometry Node base instance geo scatter tool.
    You can scatter plants and trees.

    Scatter instance from TreeGEN.
    You can change density and size with min&max, randomize the rotation. Also you can scatter collection objects too.

    Density tweak with vertex group

    You can create vertex group by weight paint tool to control.

    Normal direction scatter

    You can slide normal value to align the rotation based on ground normal direction

    頂点グループでスケール調整

    Also you can control size with another vertex point group

    Duplicate instance copy

    With this Plus button, you can duplicate tree GEN object to replace new instance copy

    Animation

    You can apply ambient motion to instance

    Mesh Apply

    You can apply mesh to instance with “Mesh Apply” button

     Vine Gen

    Same way as Tree GEN, you can also create instance to curve

     Spin

    You can copy in z Axis with this Spin button

     Braid

    You can generate braid object from curve

     Add World

    With Add World button you can make the world color. Default is white value 1.
    You can add ambient light with World Light button.
    with Volume button to add volume fog.

    Turn the ambient occlusion on.
    Add contrast and Exposure.

     Curves

    Change curve to add grading to render

     Presets

    There’s 3 presets, “1920×1080”, “1080×1920”, “1500×1500” for render resolution, it forces to MOV file format.