Deep Paint is the addon plugin for Blender 3D
It is user friendly tool to create 3D stylized illustrations.
Grab from here!
Please report any bugs from DP Report
Updates
Please go to your library and access the DP product page if you purchased from Gumroad to update versions https://app.gumroad.com/library
If you see some issues such as missing shortcuts or brush, most of time factory reset from preference will fix FYI
20/10/2024
Deep Paint v1.2.0
Some bug fixes, Noise Mix
10/09/2024
Deep Paint v1.1.2
Some bug fixes
07/29/2024
Deep Paint v1.1.1
Minor bug fix and “E” and “Z” pie menu change
07/22/2024
Deep Paint v1.1.0
Compatible version for Blender 4.2
Now “Z” key instead of “Ctrl+W” for utility pie
07/12/2024
Deep Paint v1.0.9
“D” for stroke position pie menu when GP draw mode.
Added GP to screw mesh in Z axis
Layout change
07/01/2024
Deep Paint v1.0.8
“Ctrl + D” “Ctrl + W” for pie menu now
We have GP 2 Solid Mesh and Round Mesh
06/20/2024
Deep Paint v1.0.7
“Ctrl + D” DP tool pie menu updates and some minor fix
Installation
Please install the addon file without extracting the zip file.
If you see “DEEP” in N panel by hitting “n”, you are good to go.
(Please restart Blender if there’s any issues)
Tutorials
Shortcut
There’s shortcut for some DP command
- Custom Grease Pencil window “s”
- DP modifier “ctrl + D”
- GP to Mesh “E”
You can change mapping from Addon Preference if you need
Custom Grease Pencil
with key “S” to bring up GP popup window
You can import custom brushes from here
DP Report
Please describe your report about Deep Paint Blender Addon
If you see some issues such as missing shortcuts or brush, most of time factory reset from preference will fix FYI
GP to Mesh
Add Blank
Bring up pie menu for “GP to Mesh” with shortcut key E in object mode. (If “E” doesn’t work please go to https://gakutada.com/dp-en/#Shortcut and then change it to other key)
Add new Grease Pencil Object from “Add Blank”
GP to Line Mesh
Convert GP object to mesh from “GP to Line Mesh” in pie menu
GP to Fill Mesh
Converts GP object to fill mesh from “GP to Fill Mesh” in pie menu
GP to Mesh Line
Converts GP object to mesh line from “GP to Mesh Line” in pie menu
GP to Curve Mesh
Converts GP object to curve with mesh from “GP to Curve Mesh” in pie menu
GP to Curve
Converts GP object to curve from “GP to Curve” in pie menu
GP to Line & Fill
Converts GP object to line and fill mesh from “GP to Line & Fill” in pie menu
GP to Mesh menu
Brings up this pop window to tweak more details
- Depth
- Resolution
- Decimate
Default is set to Low Res but you can change it to Mid Res.
then you can reset from Reset button.
<Deep Paint>Main Menu
Apply All Transform
Applies All Transform to moved object
- Position
- Rotation
- Scale
will reset.
Visual Geometry to Mesh
Applies Visual Geometry to Mesh.(no more modifier)
Join
Joins the object to one mesh to last selected object.
Separate by Loose Parts
Separates joined objects to each.
Link Active Material to Selected
Links material to last selected object’s material.
Copy Modifiers to Selected
Copies all modifier to last selected object.
Center Origin
Applies to origin to center of selected object/edge/vertex/face
Randomize
Randomize the selected objects by information box on left bottom
Proportional Edit
Proportional editing the shapes
Transform Pivot Point
How to transform the objects with these options
Proportional Editing
Can change the curves for proportional editing
Wireframe
Displays wireframe in object mode. you can also change the opacity from the slider
Show Wireframe
Displays only for selected object
Show Face
Shows the face normal orientation.
Flip
Flips the normal for selected object
Split Normals Data
adds the custom normal
DPM
Applies DPM (Deep Paint Material)
You can duplicate and change name, also with “x” button to delete material
Outline
Applies outline (Modifier and Material)
You can change the thickness and noise strength and noise size from here
this one applies noise only for outline and “x” button to delete outline
If you want to change the color of outline, please go to material and change it here
Vertex Paint
Changes to Vertex Paint mode to paint vertex color, which plugged to DPM.
With Shift and scrub, you can blur the Vertex color. Ctrl to paint secondary color.
with brush icon to fill the color.
Vertex Color Preset
Fill vertex color to Black and White.
Color
Brings up color wheel
Set Vertex Color
Fills the selected color to object with the selected color
Color Attribute Toggle
Brings up the color palette
Brings up the color chart,
and with plus button to add another vertex color,
if you hit “Add Node” you can bring the selected vertex node to your material
with RMB you get same pop up window
Palette Browser
you can save color into your color palette
+ to add color
Texture
Texture Paint
Changes Texture Paint mode
Add Tex
With plus button to create texture map and paint. It will add DPMtex material if you have no material assigned but it will add node only if you already assigned material.
Shift + LMB to blur and Shift+Ctrl+LMB to smudge
Save
Saves texture you painted.
Texture Attribute Toggle
Brings texture color wheel and brings slot to add more texture with plus button.
Smart UV
If you have no UV, you can add automatic smart UV
Project View
You can add UV in projection view from camera
Airbrush
Applies the air bush and paint. You have same icon in RMB popup window to select brushes.
Speckles
Applies speckles brush to paint.
Edge
Applies edge brush to paint.
Strake
Applies strake brush to paint.
Pastel
Applies pastel brush to paint.
Trake
Applies trake brush to paint.
Rake
Applies rake brush to paint.
Watercolor
Applies watercolor brush to paint.
Sharpdraw
Applies sharp brush to paint.
Modifier
Subdivide
Applies the modifier without history in modifier section.
Subdivide the mesh without deforming object, but with round subdivide will average the face. You can change the number as well.
Decimate
Decimates the mesh.
Quadify
Adds the mesh in quad (xyz) direction.
Triangulation
Applies triangle mesh to object
Remesh
Remesh the object, you can change the size with the number.
Solidify
Applies solidify.
Displace
Applies displacement to mesh.
Left value is for strength, right for the amplitude
Smooth
applies smooth modifier
Wireframe
Applies wireframe modifier
Screw
Screws the geo, only for Z axis
Material
DPM2
Applies DPM2,
with DPM2, you can add more lights and effects color to surface
Leaf Outline
Applies the outline to single mesh edge such as leaf.
Left value is for “thickness”, middle for “noise strength”, right for “noise amplitude”
Noise Mix
Brings in Noise Texture mix node into your material, you can add another vertex color as a mask to paint noise too.
Gradient World
Brings in world space gradient to material to have more detailed fog to your object
Edge Alpha
Brings in alpha to edge to the object
Duplicate
Duplicate material with renaming
Clear Material
Clears material for the selected objects
Shadow Only
Applies shadow matte material to selected object. (only renders the shadow)
Utility
Sky Paint
Brings in sky paint object(vertex mix). By default it is locked so that you don’t accidentally select sky while working. you can unlock from the button.
Render Cam
Brings in Camera Rig
“DP-RenderCam.MCH” —turn this visibility ON
”DP-RenderCamPath.CRV” — adjust path position
”DP-RenderCamLookAt.NUL”– adjust look at position
You can attach camera to the path with this chain icon
“Speed” is the frame length and “Rotation” is for the camera path distance. In this case it is 80 frames, so if you render 160, it will loop like this.
Camera Path
You can create your own path curve and attach like this
Tree Gen
This is Geometry Node base instance geo scatter tool.
You can scatter plants and trees.
Scatter instance from TreeGEN.
You can change density and size with min&max, randomize the rotation. Also you can scatter collection objects too.
Density tweak with vertex group
You can create vertex group by weight paint tool to control.
Normal direction scatter
You can slide normal value to align the rotation based on ground normal direction
頂点グループでスケール調整
Also you can control size with another vertex point group
Duplicate instance copy
With this Plus button, you can duplicate tree GEN object to replace new instance copy
Animation
You can apply ambient motion to instance
Mesh Apply
You can apply mesh to instance with “Mesh Apply” button
Vine Gen
Same way as Tree GEN, you can also create instance to curve
Spin
You can copy in z Axis with this Spin button
Braid
You can generate braid object from curve
Add World
With Add World button you can make the world color. Default is white value 1.
You can add ambient light with World Light button.
with Volume button to add volume fog.
Turn the ambient occlusion on.
Add contrast and Exposure.
Curves
Change curve to add grading to render
Presets
There’s 3 presets, “1920×1080”, “1080×1920”, “1500×1500” for render resolution, it forces to MOV file format.